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Modding: FileType #3028

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Author Modding: FileType #3028
zzqzzq_zzq
Game Owner
Profile: zzqzzq_zzqNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire
Jade Empire:SE
NWN 2


Joined: 19 Mar 2003
From: Dayton, OH
Posted: Saturday, 17 March 2007 12:27AM
Hi,

So I was poking around inside of JE, w/ some perl tools: ( http://www.kivinen.iki.fi/nwn/index.html If anyone is interested.)

It appears to recognize all the filetypes refered to in chitin.key, except one..

#3028.

They're only in audio.bif. And so unsurprisingly I'd _guess_ they're some sort of sound file.

They're binary, but they're not obviously WAV, nor OGG files. Acutally they're all kinda small to be PCM data of any sort..

Care to fess up what they are Bioware?

David
_________________
NWMovies: Watch the NWN ingame movies INSIDE the Linux Client: http://home.roadrunner.com/~nwmovies
NWWine & the toolset instructions too.
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Jecra
Game Owner
Profile: JecraNWN
NWN: SoU
Jade Empire:SE
NWN 2
Mass Effect PC


Joined: 20 Dec 2005
From: Netherlands
Posted: Saturday, 17 March 2007 02:07AM
Quote: posted by Georg Zoeller
It would need to be global if you can use it anywhere. Would be in one of the global files (global.rim, global.erf? global.bif?)

the important part of this quote is that rim and erf files are packages of other files. And since mr Zoeller mentions them along with .bif, Im guessing bif filetype is something similar. So I don't think it is an audio file, but a collection of files that possibly refer to where the audio files are/which one to play?
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zzqzzq_zzq
Game Owner
Profile: zzqzzq_zzqNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire
Jade Empire:SE
NWN 2


Joined: 19 Mar 2003
From: Dayton, OH
Posted: Saturday, 17 March 2007 02:16AM
Yes, ergo my mention of only being in audio.bif.

I know that RIM, and BIF files are container types, and I can extract the files out of them.

BIF files are indexed by chitin.key.

That's where I saw the file type #3028's. chitin.key references files of type #3028 stored in audio.bif.

The mesh files in players.mod also seem to be somewhat non-standard as well.. There's .MDL files, but nothing resemblying the usual .MDX files.

There is however a filetype #3016 (and possibly #3017) that seem related, however I can't seem to make heads nor tails of them.

(#3016, and #3017 seem to be .ZIP, and .WMP from NWN2 documentation, however, I don't think that's accurate. - Why would Silk Fox's meshes have a world map associated w/ her? )

And to think this only started cause I wanted to get rid of SF's veil....

David
_________________
NWMovies: Watch the NWN ingame movies INSIDE the Linux Client: http://home.roadrunner.com/~nwmovies
NWWine & the toolset instructions too.
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Scott Meadows
Senior Programmer


Joined: 09 Aug 2002
From: The Depths
Posted: Saturday, 17 March 2007 02:17AM
Please try to keep the modding discussion to one thread.

here it is

thx
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